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[Z983.Ebook] PDF Ebook Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition), by Scott Meyers

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Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition), by Scott Meyers

Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition), by Scott Meyers



Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition), by Scott Meyers

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Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition), by Scott Meyers

“Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you’ve never read Effective C++ and you think you know everything about C++, think again.”
— Steve Schirripa, Software Engineer, Google “C++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scott’s deep insight and distinctive ability to impart knowledge.”
— Gerhard Kreuzer, Research and Development Engineer, Siemens AG

The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers’ practical approach to C++ describes the rules of thumb used by the experts — the things they almost always do or almost always avoid doing — to produce clear, correct, efficient code.

The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading.

Important features of Effective C++ include:

  • Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies.
  • Applications of new “TR1” standard library functionality, along with comparisons to existing standard library components.
  • Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate “the C++ way” of doing things.


  • Sales Rank: #25336 in Books
  • Color: Paperback,
  • Brand: Meyers, Scott
  • Published on: 2005-05-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .80" w x 7.30" l, 1.43 pounds
  • Binding: Paperback
  • 320 pages

From the Back Cover
"Every C++ professional needs a copy of "Effective C++." It is an absolute must-read for anyone thinking of doing serious C++ development. If you've never read "Effective C++" and you think you know everything about C++, think again."
- Steve Schirripa, Software Engineer, Google "C++ and the C++ community have grown up in the last fifteen years, and the third edition of "Effective C++" reflects this. The clear and precise style of the book is evidence of Scott's deep insight and distinctive ability to impart knowledge."
- Gerhard Kreuzer, Research and Development Engineer, Siemens AG The first two editions of "Effective C++" were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers' practical approach to C++ describes the rules of thumb used by the experts - the things they almost always do or almost always avoid doing - to produce clear, correct, efficient code. The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading. Important features of "Effective C++" include:

  • Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies.
  • Applications of new "TR1" standard library functionality, along with comparisons to existing standard library components.
  • Insights into differences between C++ and other languages (e.g., Java, C#, ethat help developers from those languages assimilate "the C++ way" of doing things.

About the Author

Scott Meyers is one of the world's foremost authorities on C++, providing training and consulting services to clients worldwide. He is the author of the best-selling Effective C++ series of books (Effective C++, More Effective C++, and Effective STL) and of the innovative Effective C++ CD. He is consulting editor for Addison Wesley's Effective Software Development Series and is a founding member of the Advisory Board for The C++ Source (http://www.artima.com/cppsource). He holds a Ph.D. in Computer Science from Brown University. His web site is http://www.aristeia.com.



Excerpt. � Reprinted by permission. All rights reserved.

I wrote the original edition of Effective C++ in 1991. When the time came for a second edition in 1997, I updated the material in important ways, but, because I didn’t want to confuse readers familiar with the first edition, I did my best to retain the existing structure: 48 of the original 50 Item titles remained essentially unchanged. If the book were a house, the second edition was the equivalent of freshening things up by replacing carpets, paint, and light fixtures.

For the third edition, I tore the place down to the studs. (There were times I wished I’d gone all the way to the foundation.) The world of C++ has undergone enormous change since 1991, and the goal of this book — to identify the most important C++ programming guidelines in a small, readable package — was no longer served by the Items I’d established nearly 15 years earlier. In 1991, it was reasonable to assume that C++ programmers came from a C background. Now, programmers moving to C++ are just as likely to come from Java or C#. In 1991, inheritance and object-oriented programming were new to most programmers. Now they’re well-established concepts, and exceptions, templates, and generic programming are the areas where people need more guidance. In 1991, nobody had heard of design patterns. Now it’s hard to discuss software systems without referring to them. In 1991, work had just begun on a formal standard for C++. Now that standard is eight years old, and work has begun on the next version.

To address these changes, I wiped the slate as clean as I could and asked myself, “What are the most important pieces of advice for practicing C++ programmers in 2005?” The result is the set of Items in this new edition. The book has new chapters on resource management and on programming with templates. In fact, template concerns are woven throughout the text, because they affect almost everything in C++. The book also includes new material on programming in the presence of exceptions, on applying design patterns, and on using the new TR1 library facilities. (TR1 is described in Item54.) It acknowledges that techniques and approaches that work well in single-threaded systems may not be appropriate in multithreaded systems. Well over half the material in the book is new. However, most of the fundamental information in the second edition continues to be important, so I found a way to retain it in one form or another. (You’ll find a mapping between the second and third edition Items in Appendix B.)

I’ve worked hard to make this book as good as I can, but I have no illusions that it’s perfect. If you feel that some of the Items in this book are inappropriate as general advice; that there is a better way to accomplish a task examined in the book; or that one or more of the technical discussions is unclear, incomplete, or misleading, please tell me. If you find an error of any kind — technical, grammatical, typographical, whatever — please tell me that, too. I’ll gladly add to the acknowledgments in later printings the name of the first person to bring each problem to my attention.

Even with the number of Items expanded to 55, the set of guidelines in this book is far from exhaustive. But coming up with good rules — ones that apply to almost all applications almost all the time — is harder than it might seem. If you have suggestions for additional guidelines, I would be delighted to hear about them.

I maintain a list of changes to this book since its first printing, including bug fixes, clarifications, and technical updates. The list is available at the Effective C++ Errata web page, http://aristeia.com/BookErrata/ec++3e-errata.html. If you’d like to be notified when I update the list, I encourage you to join my mailing list. I use it to make announcements likely to interest people who follow my professional work. For details, consult http://aristeia.com/MailingList/.

Scott Douglas Meyers
Stafford, Oregon
April 2005
http://aristeia.com/

Most helpful customer reviews

67 of 69 people found the following review helpful.
Third Edition: Improving an already great book
By Amazon Customer
How do you improve a book that has been known as a "bible" in the C++ community for years? As Scott mentions at the beginning of the text, he almost threw everything out, and started from scratch. When I first say the book, I thought that there are five new items that were added to the book, but I couldn't be more wrong. As you might have guessed, C++ has gone thru a number of significant changes over the past decade, and the third edition of this book is updated to take advantage of the new editions to the C++ standard. In reality, almost every item in this book has gone thru a re-write. Many have been consolidated and new chapters, topics and many new items have been added. A few items that did not make sense anymore like items 2, 3 and 4 in the second edition are removed from this third edition.

Scott breaks down the c++ language into 4 subparts:

* The old C subsystem. Before all these advanced programming languages such as Java and .NET came, C was the language of choice. C++ is "translated" to C first, and then complied and linked to an executable.

* OO C++, which is C with Classes. This is where the concept of Object Orientation in C++ started. Even though this concept was very much new a decade ago, it is very much part of a programmer's vocabulary.

* Template C++, which is the newest edition to the C++ standard and it brings with it the concept of Template Metaprogramming. This concept is very much new, and this book has dedicated a whole chapter around templates, and template metaprogramming.

* STL, which is the C++ Standard Template Library. Again, STL was a new concept a few years back, but it is very much an established notion in C++.

Scott has taken a new approach to this book and has covered all four of these subparts. He has a book dedicated to STL, but he is using STL notions and "language" throughout this book. The chances are that the reader is already familiar with other languages such as Java and .Net, so the text covers area where these two languages differ with C++, especially in the area of inheritance and polymorphism. But not everything has changed. Topics such as,"Explicitly disallow the use of Compiler Generated functions you do not want," will never get old or outdated.

New chapters cover topics such as C++ Template and Generic Programming, Resource Allocation and topics that cover the latest C++ standard and additions, including the TR1 (Technical Report 1). "new and delete" have been separated into their own chapter, and the author goes into great depth demonstrating to the reader the various ways that these two operators can be modified, and why.

Exceptions and programming in light of exceptions is also a very new concept in C++. The previous versions on this text did not touch on exceptions all that much, but the author has spread the use of exceptions throughout the text, with a number of items dedicated explicitly to exceptions and exceptions handling.

The updated items, new topics and chapters and a new look and feel of the text with color coded examples make this book a joy to for C++ programmer to read.

33 of 34 people found the following review helpful.
Age brings wisdom...
By Allan Clarke
"Effective C++: 55 Specific Ways to Improve Your Programs and Designs" recently came out in its 3rd edition. The first came out in 1991, making this line of book revisions positively ancient in high tech terms. But you should consider the elapsed 14 years an investment in wisdom, not obsolescence. Unlike the 2nd edition, this is a complete rewrite from the ground up. More than that, Scott Meyers begins from first principles, reevaluating what topics are most important to the programmers of 2005.

This was a very strategic and insightful move. Not only has the language evolved over that time, but the audience has too. In the first edition, the likely readers were coming from languages like C. Now the likely readers cross over from some other object-orient language, like Java or C#. Keep in mind

that the author focuses strictly on standard C++; he does not address anything that is platform-specific.

Like its predecessors, the items can be read stand-alone, and he does cross reference related items. The 55 items are grouped into the following chapters:

Chapter 1: Accustoming Yourself to C++

Chapter 2: Constructors, Destructors, and Assignment Operators

Chapter 3: Resource Management

Chapter 4: Designs and Declarations

Chapter 5: Inheritance

Chapter 6: Implementations and Object-Oriented Design

Chapter 7: Templates and Generic Programming

Chapter 8: Customizing new and delete

Chapter 9: Miscellany

I would hate to have to learn the lessons in this book by hard experience. It would be costly in time and unfortunately might even cover more than one employment span.

Most decisions that are undertaken by developers should consider ROI (return on investment), which always is measured in terms of time. For developers considering professional education material like this, the measure should be in terms of how many mistakes could be avoided before the book pays for itself. In this case, the ROI is probably less than 2 defects.

If your shelfspace for C++ books has only a few slots, this book should be in your "must haves." The book's ISBN is 0-321-33487-6 and it retails for $45 US. Scott's web site is at [...] and the errata for this book is [...]

0 of 0 people found the following review helpful.
Great book, and a good addition to any references ...
By JIMLODGES
Great book, and a good addition to any references you may already have. I love the explanations of why some designs are better than others.

See all 125 customer reviews...

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